William F. Pokorny wrote:
> 15.6% ==> Noise
> 11.1% ==> DNoise
What exactly is noise and where is it everywhere used? For some patterns?
Is it used for 'turbulence' (if not how is that implemented)?
Can anybody give me some pointers about this rendertime-consuming thing?
Thanks
- Micha
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http://objects.povworld.org - the POV-Ray Objects Collection
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